Vincent Diamante is a music composer/audio designer/game designer/photographer/writer/teacher/artsy person living in the Los Angeles area. He likes to keep himself busy doing random stuff. When he's not busy being an adjunct professor at the University of Southern California's Interactive Media Division, he's doing: stuff other than school.


Cloud - Dyadin - Blue Label Games - The Labyrinth Project - RoboBlitz - SurroundShape - Castlevania: Order of Shadows - Flower

Konami Mobile - MG2

Current Resume - insert credit - Otacracy - Academic Blog - Personal Blog - Flickr - LiveJournal


On the soundtrack for Flower...

"Perhaps the highlight of Flower is its gorgeous instrumental soundtrack, which perfectly complements the dreamy yet crystal-clear environments... Flower's music is organic, vibrant and, at times, even propulsive - more Steve Reich than Richard D. James." - Jordan Deam / The Escapist

"L’ouïe est quant à elle stimulée par la bande originale. Magnifique. Vincent Diamante réussit la prouesse de composer une musique aussi bien pénétrante qu’envoûtante, mais surtout interactive et qui réagit en fonction des mouvements réalisés par le joueur. Elle représente également la seule forme de dialogue que vous engagerez avec le monde dans lequel vous évoluez. Tout élément interactif vous proposera un son différent. Tantôt triangle, tantôt flûte,… et bien d’autres instruments. La musique vous tiendra compagnie tout au long de votre aventure." - Kreutzer Nicolas / La Page Jeux Vidéo

"The melodic piano and woodwind (ha!) dominated score is one of the best ever recorded for a piece of digital entertainment and may be enough to make gamers of a more sensitive nature weep. It mirrors and accentuates the mood of the visuals with equal grace, whether that mood is contemplative, somber, rousing or ebullient. In short, this is the most stunningly evocative game soundtrack since Shadow of the Colossus." - Game Carr / BlogCritics

"La bande-son est tout simplement excellente. Les musiques collent parfaitement à l'ambiance et les bruitages finiront de vous immerger dans cette œuvre poétique." - Jeux Video

"Flower's greatest achievement, though, is the audio design, which is not only impressive from a technical perspective, but also has an impact on how you play the game. Each petal has a distinct audio cue, be it a string instrument or chorus song, and creating beautiful waves of sound is probably the greatest incentive for perfecting your path through each level." - Guy Cocker / Gamespot

"Si eres capaz de ir enlazando flores, de ir de una a otra como una mariposa, sentirás una tranquilidad pura, relajante. Esa sensación se ve ampliada por la sublime música –compuesta por Vincent Diamante-, que se genera con cada acción que ejecutas." - Xavi Robles / Eurogamer

On the soundtrack for Castlevania: Order of Shadows...

"The music, which has always been a strong point for the series, is fantastic for a mobile title..." - Andrew Podolsky / 1up

"The music tracks were well done..." - Chris Kohler / Wired


Slashdot - Washington Post - Kotaku - [H]ard|OCP - The MadMan's Cafe - Impress Watch - Gamasutra - Home Recording dot com BBS - GotApex? Game Audio Network Guild - insani - FiringSquad - Digital Photography Review - ExtremeTech - User Friendly - Penny Arcade - The LaserDisc Database - we make money not art - GameFAQs - Shuttle Store @ eBay - Overclockers.com - Game Station X - SalesCircular CA


Robochi Gets Flamed and Super Genocide Pirhanaman, two animated shorts featuring some sillier music by me.

More will be added here soon...

Would you like to hear more stuff now rather than later? Contact Vincent with the link below...


You may contact Vincent Diamante at diamante@gmail.com.